Rendering Outdoor Light Scatterng in Real Time实时渲染室外光散射.ppt

Rendering Outdoor Light Scatterng in Real Time实时渲染室外光散射.ppt

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Rendering Outdoor Light Scatterng in Real Time实时渲染室外光散射

Rendering Outdoor Light Scattering in Real Time Naty Hoffman Westwood Studios naty@ Outline Basics Atmospheric Light Scattering Radiometric Quantities From Radiance to Pixels Scattering Theory Absorption, Out-Scattering, In-Scattering Rayleigh and Mie Scattering Implementation Aerial Perspective, Sunlight, Skylight Vertex Shader Future Work Atmospheric Light Scattering Is caused by a variety of particles Molecules, dust, water vapor, etc. These can cause light to be: Scattered into the line of sight (in-scattering) Scattered out of the line of sight (out-scattering) Absorbed altogether (absorption) Atmospheric Light Scattering Illuminates the sky Atmospheric Light Scattering Attenuates and colors the Sun Atmospheric Light Scattering Attenuates and colors distant objects Atmospheric Light Scattering Varies by Time of Day Weather Pollution Atmospheric Light Scattering Varies by Time of Day Weather Pollution Atmospheric Light Scattering Varies by Time of Day Weather Pollution Atmospheric Light Scattering Varies by Time of Day Weather Pollution Atmospheric Light Scattering Varies between planets Atmospheric Light Scattering Extinction (Absorption, Out-scattering) Phenomena which remove light Multiplicative: In-scattering: Phenomenon which adds light Additive: Combined: Radiometric Quantities Radiant Flux Radiance Irradiance Radiometric Quantities Radiant Flux Quantity of light through a surface Radiant power (energy / time) Watt Radiometric Quantities Radiance L Quantity of light in a single ray Radiant flux / area / solid angle Watt / (meter2 * steradian) Radiometric Quantities Irradiance E Quantity of light incident to a surface point Incident radiant flux / area (Watt / meter2) Radiance integrated over hemisphere From Radiance to Pixels Compute radiance incident to eye through each screen pixel From Radiance to Pixels Pixel value based on radiance But radiance is distributed continuously along the spectrum We need three numbers: R, G, B From Radiance to Pixels SPD

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