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- 2019-05-06 发布于广东
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Multimedia Networking Instructor: Carey Williamson Office: ICT 740 Email: carey@cpsc.ucalgary.ca Class Location: MFH 164 Lectures: TR 8:00 – 9:15 Notes derived from “Computer Networking: A Top Down Approach Featuring the Internet”, 2005, 3rd edition, Jim Kurose, Keith Ross, Addison-Wesley. Slides are adapted from the companion web site of the book, as modified by Anirban Mahanti (and Carey Williamson). Goals Principles Classify multimedia applications Identify the network services the apps need Making the best of best effort service Mechanisms for providing QoS Protocols and Architectures Specific protocols for best-effort Architectures for QoS Why Study Multimedia Networking? Exciting, industry relevant research topic Multimedia is everywhere Tons of open problems Outline Multimedia Networking Applications Stored, live, interactive Multimedia over “Best Effort” Internet Evolving the Internet to support multimedia applications Streaming stored audio and video Scalable Streaming Techniques (Hot Topic) Content Distribution Networks (Hot Topic) Beyond Best Effort MM Networking Applications Fundamental characteristics: Typically delay sensitive end-to-end delay delay jitter But loss tolerant: infrequent losses cause minor glitches Antithesis of data, which are loss intolerant but delay tolerant. Classes of MM applications: 1) Streaming stored audio and video 2) Streaming live audio and video 3) Real-time interactive audio and video Streaming Stored Multimedia (1/2) Streaming Stored Multimedia (2/2) Streaming Live Multimedia Examples: Internet radio talk show Live sporting event Streaming playback buffer playback can lag tens of seconds after transmission still have timing constraint Interactivity fast forward impossible rewind, pause possible! Interactive, Real-Time Multimedia end-end delay requirements: audio: 150 msec good, 400 msec OK includes application-layer (packetization) and network delays higher delays noticeable, impair interactivity sessi
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