录音室行为–沟通.ppt

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本地化 提供详细说明 谨慎挑选材料 录音和剪辑规范 安排要有弹性 总结 早计划,早决策 意外情况处理 沟通 让演员自由发挥 永远考虑到本地化 * Complete slide at beginning of lecture 45 minute lecture – 15 minutes questions/answers * Time at end of slide = 1:30 Greg and Jacquie from Sony speaking. Don’t freak out, Jacquie. Jacquie – work background – on both the scheduling and talent relations side, as well as the game/client side of the process Greg – manager of dialog department and coordinator of dozens of games with prominent VO Jacquie - This is a high-level lecture, focusing on the fundamentals of getting dialog recorded efficiently and with high quality results. NEXT=GREG * Time at end of slide = 4:30 Greg The parts of the process we’d like to focus on, and the way we think of our games, can be broken down into Pre-production, Script, Recording and Localization. We consider Pre-production to be anything that happens before the recording session, and of course, while Localization has it’s own bullet point, we’ll be touching on loc related issues throughout the presentation. NEXT = JACQUIE * Time at end of slide = 5:30 JACQUIE+ Any project that has VO probably has a horror story of some sort. Sometimes the script isn’t ready. There have been times when the person we cast for a role was absolutely not what we wanted when we arrived at the session. There are some projects that seem organized on the way into the session, but when files come back, we’ve realized that there was a lot of work to wrangle the files. Then there’s always the request for “full script and all VO files being used in the game” which the team isn’t always ready to fulfill. NEXT=JACQUIE * End of slide = 7:00 JACQUIE That shouldn’t be the norm, however, and it doesn’t take a staggering amount of work to prevent those common dialog related issues. With a bit of planning, the project can complete recording on time and with money to spare. With some planning, your project can have the talent rehearse before committing your story t

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