多种流媒体协议介绍.docx

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Streaming Media Protocols[HTTP,MMS,RTSP,PNM,RTMP] HTTP Streaming HTTP streaming is a mechanism for sending data from a Web server to a Web browser in response to an event. HTTP Streaming is achieved through several common mechanisms. In one such mechanism the web server does not terminate the response to the client after data has been served. This differs from the typical HTTP cycle in which the response is closed immediately following data transmission. The web server leaves the response open such that if an event is received, it can immediately be sent to the client. Otherwise the data would have to be queued until the clients next request is made to the web server. The act of repeatedly queing and re-requesting information is known as a Polling mechanism. Typical uses for HTTP Streaming include market data distribution (stock tickers), live chat/messaging systems, online betting and gaming, sport results, monitoring consoles and Sensor network monitoring. MMS - Microsoft Media Services Microsofts streaming server uses the Microsoft Media Services (MMS) protocol (also called NetShow Services) to transfer unicast data. MMS can be transported via UDP or TCP. If the Windows Media Player client cannot negotiate a good connection using MMS over UDP, it will resort to MMS over TCP. If that fails, the connection can be made using a modified version of HTTP (always over TCP). This is not as ideal for streaming as MMS over UDP, but ensures connectivity nonetheless. The default port for MMS is 1755. RTSP - Real Time Streaming Protocol The Real Time Streaming Protocol (RTSP), developed by the IETF and published in 1998 as RFC 2326, is a protocol for use in streaming media systems which allows a client to remotely control a streaming media server, issuing VCR-like commands such as play and pause, and allowing time-based access to files on a server. Some RTSP servers use RTP as the transport protocol for the actual audio/video data. Many RTSP servers use RealNetworkss proprie

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