- 1、本文档共50页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 5、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 6、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 7、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 8、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
内容摘要
互联网时代中,科技产物正是最被人们所关注和喜爱的,科技的飞跃发展让曾经天马行空的幻想事物一点点地挤进了人们的快节奏的生活。忙碌严肃的生活需要放松和娱乐,因此促进了娱乐类事业的发展,而电子游戏作为科技结合娱乐的产物,以难以置信的速度风靡了全世界,而能够得到科技发展反馈的电子游戏,在硬件水平提升的加持下,在画面上、流畅性以及可玩性上仍在不断地提升。
与当前主流的注重操作与考验反应速度的刺激型游戏不同,慢节奏的策略类游戏对更多的游戏受众群体更为友好。本论文将基于Unity3D游戏开发引擎,结合刺激型战斗类游戏的趣味性以及策略型益智游戏的休闲性,开发即时战争模拟策略型游戏。多单位型游戏对比普通游戏需要更大的计算量,在单个单位的逻辑中细微的漏洞在数量的加持下也很容易成为无法处理的累赘,因此也考验着开发者的逻辑能力。本文记录了探索过程中涉及到的各领域的原理以及遇到的难点及其解决方案,希望能给到后来的开发者提供借鉴与参考。
关键词:Unity3D 3D视角 战争模拟 趣味 策略
Abstract
In the Internet era, the products of science and technology are the ones that people pay the most attention to and love. The repid development of science and technolgy has?promoted the once unrestrained fantasies gradually being squeezed?into peoples fast-paced life.The busy and serious life needs relaxations?and entertainments, in consequence, it?promoted the development of the entertainment business.At the same time,?video games,?as a product of science and technology combined with entertainment, swept the world with incredible speed. For it can get feedback from technological developments, the video games are still improving in graphics, fluency, and playability under the support of hardware level improvement.
?In contrast to the current mainstream of stimulating games that focus on operation and test reaction speed, slow-paced strategy games are more friendly to more game audiences.This paper will develop real-time war simulation strategy games based on Unity3D game development engine, combining the fun of stimulating combat games and the leisure of strategy puzzle games.Multi-unit games require more computation than normal games, enven a?small bug in the logic of a single unit can easily become an unmanageable burden with the abundant?of the number,?therefore, the process of development also?trials?the logic of developers.In the hope of providing consults and references for future developers, this paper?will?keep a record of the principles of various fields involved in the process of exploration and the difficulti
文档评论(0)