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Unit 3Focus Passage 2Overview of the PassagePassage 2What’s all the hype about the Metaverse?Background InformationWarming-up QuestionsOrganization Analysis Detailed ReadingPost-ReadingBackground InformationThe metaverse began with the concepts of “metaverse” and “Avatar” mentioned in the foreign science fiction work “Snow Crash” in 1992. People can have their own virtual avatars in the “Metaverse”, and this virtual world is called “Metaverse”.From the 1970s to the 1995s, there were a lot of open multiplayer games, which means that the open world of the game itself formed the early basis of the metaverse. Later, in 2003, a game called “Second Life” was released. It liberated us partially from the dilemma faced by the real world in concept. In the virtual world, we can have our own avatars, so “Second Life” gives us the opportunity to live a new life possibility.In 2020, human society has reached the critical point of virtualization, and the epidemic has accelerated the development of new technologies and the formation of a non-contact culture.2021 is the first year of the Metaverse.The development speed of the Metaverse is different in different industries. If a certain industry is closely combined with the three attributes of the Metaverse, it will develop faster, including games, exhibitions, education, design and planning, medical care, Industrial manufacturing, government public services, etc. Judging from the current situation, major technology companies mainly rely on their existing advantages to lay out the metaverse field, which can be divided into three modes:The first is to focus on core components and basic platform areas, and accelerate the deployment of Metaverse hardware portals and operating systems, with international digital technology giants .The second is to focus on business models and content scenarios, and explore the implementation of Metaverse-related application scenarios, mainly domestic digital technology giants. The third is the governmen
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