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?
? for each player i ∈ N a preference relation ?
on
on A = ×
G??? T?????: L?????? ?
Instructor: Xiang Sun*
Updated: 22:35, September 9, 2013
1 Strategicgames
1. Astrategicgameisamodelofinteractivedecision-makinginwhicheachdecision-makerchooseshisplanofaction
once and for all, and these choices are made simultaneously.
2. A strategic game, denoted by ?N, (Ai), (?i)?, consists of
? a finite set N of players
? for each player i ∈ N a nonempty set Ai of strategies
i
j∈N Aj .
3. If the set Ai of every player i is finite, then the game is finite.
4. A strategy for a player is a complete plan of actions. It specifies a feasible action for the player in every contingency
in which the player might be called on to act.
5. In a simulatneous-move game, the set of strategies is the same as the set of feasible actions.
6. In a dynamic game, the set of strategies may be different from the set of feasible actions
Figure 1: Strategies and actions
In this game, player 2 has 2 actions, L′ and R′, but 4 strategies, L′L′, L′R′, R′L′ and R′R′.
7. e model places no restrictions on the set of strategies available to a player, which may be a huge set containing complicated plans that cover a variety of contingencies. e preference relation or utility function may not be continuous.
8. We oen assume that ?i can be represented by a payoff function ui : A → R. In such a case we denote the game
by ?N, (Ai), (ui)?.
*E-mail: xiangsun.econ@. Suggestion and comments are always welcome.
1
a
a ∈ A induces a lottery g(a, ·) on outcomes. In this case, a preference relation ?
2
2, 2
0, 0
0, 0
1, 1
Game eory 2/9 Lecture 2
9. We may model a game in which the consequence of a profile is affected by an exogenous random variable; a profile
i over A can defined as: a ?i b if
and only if g(b, ·) is at least as good as g(a, ·), e.g., E[ui(g(a, ·))] ≥ E[ui(g(b, ·))].
10. A finite strategic game in which there are two players can be described conveniently in a table.
11. When referring to the strategies/a
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