网格模型的三角Bezier曲线网细分逼近技术研究的中期报告.docxVIP

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网格模型的三角Bezier曲线网细分逼近技术研究的中期报告.docx

网格模型的三角Bezier曲线网细分逼近技术研究的中期报告 摘要: 在计算机图形学中,三角网格是一种常用的表示三维物体模型的方法。在三角网格模型中,曲面的表示通常使用Bezier曲面,而Bezier曲面的细分逼近是一个重要的技术,可以将低精度的Bezier曲面逐步细化成高精度的曲面。本文针对网格模型的三角Bezier曲线网细分逼近技术进行了研究,并在此基础上提出了一种新的细分逼近算法。 首先,通过对Bezier曲线和Bezier曲面的基本原理进行分析,介绍了Bezier曲面细分逼近的基本方法。然后,针对传统的Bezier曲面细分逼近算法存在的问题和局限性,提出了一种新的细分逼近算法,即基于相对误差的Bezier曲面细分逼近算法。该算法采用的是相对误差的控制方式,可以根据需要控制细分的精度,同时能够有效地避免细分次数过多带来的计算负担。最后,通过实验验证了该算法的有效性。 关键词:三角网格模型;Bezier曲面;细分逼近;相对误差 Abstract: In computer graphics, triangle mesh is a common method for representing 3D objects. In the triangle mesh model, the surface representation usually uses Bezier surface, and the subdivision approximation of Bezier surface is an important technique, which can gradually refine the low-precision Bezier surface into a high-precision surface. In this paper, the subdivision approximation technique of triangle Bezier curve net in mesh model is studied, and a new subdivision approximation algorithm is proposed on this basis. Firstly, the basic principles of Bezier curve and Bezier surface are analyzed, and the basic method of Bezier surface subdivision approximation is introduced. Then, aiming at the problems and limitations of traditional Bezier surface subdivision approximation algorithm, a new subdivision approximation algorithm based on relative error is proposed, which adopts the control mode of relative error, can control the subdivision accuracy according to needs, and can effectively avoid the calculation burden caused by too many subdivision times. Finally, the validity of the algorithm is verified by experiments. Keywords: triangle mesh model; Bezier surface; subdivision approximation; relative error

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