人工智能项目.pdf

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AICourseProjectDocument:

ArtificialIntelligence-Based

Connect4PlayerUsingPython

Doneby:AbdalazizSawwan

May.05.2021

Supervisedby:Dr.PeiWang

1

Contents

I.Introduction3

II.TheoreticalAnalysis4

III.RelatedWork5

IV.TheGeneralEmployedAITechniques5

IV.ITheMinimaxAlgorithm5

IV.IITheAlpha-BetaPruningAlgorithm8

IV.IIITheUtility-FunctionHeuristicEvaluator10

V.TheImplementation13

V.ITheBasicPanelandItsUser-FriendlyInterface13

V.IITheImplementationoftheAIAgentandSomeOtherPartsof

theCode15

VI.TheEfficiencyoftheAIModel16

VII.Conclusion,PersonalComments,andFinalThoughts18

VIII.References18

2

I.Introduction

ConnectFourisaboardgamethatisplayedbyexactlytwoplayers,players

initareassignedtodifferentcolorsandthentaketurnsdroppingcoloreddiscs

intothesuspendedgrid.Thegame’sgridhassevencolumnsandsixrows.The

piecesfallstraightdown,occupyingthelowestavailablespace.Figure1

illustratesthegamepanel.

Figure1:Anillustrationofthegamepanel(Sourcein[1].)

Themaingoalofthegameistobethefirstplayertohaveeitherhorizontal,

vertical,ordiagonallineoffoursame-coloreddiscs.Itiswellknownthat

ConnectFourisasolvedgame,i.e.thereisaspecificknownstrategybywhich

thefirstplayercanalwayswinbyplayingthecorrectplays.Hence,inthis

project,wetrytoplay“semi-perfectly”againsttheAIandobservetheresults.

Furthermore,unlikemostofthecardgames,ConnectFourdoesprovide

fullinformation,wherewhenaplayeratatimeplays,allthetwoplayersget

alltheinformati

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