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AICourseProjectDocument:
ArtificialIntelligence-Based
Connect4PlayerUsingPython
Doneby:AbdalazizSawwan
May.05.2021
Supervisedby:Dr.PeiWang
1
Contents
I.Introduction3
II.TheoreticalAnalysis4
III.RelatedWork5
IV.TheGeneralEmployedAITechniques5
IV.ITheMinimaxAlgorithm5
IV.IITheAlpha-BetaPruningAlgorithm8
IV.IIITheUtility-FunctionHeuristicEvaluator10
V.TheImplementation13
V.ITheBasicPanelandItsUser-FriendlyInterface13
V.IITheImplementationoftheAIAgentandSomeOtherPartsof
theCode15
VI.TheEfficiencyoftheAIModel16
VII.Conclusion,PersonalComments,andFinalThoughts18
VIII.References18
2
I.Introduction
ConnectFourisaboardgamethatisplayedbyexactlytwoplayers,players
initareassignedtodifferentcolorsandthentaketurnsdroppingcoloreddiscs
intothesuspendedgrid.Thegame’sgridhassevencolumnsandsixrows.The
piecesfallstraightdown,occupyingthelowestavailablespace.Figure1
illustratesthegamepanel.
Figure1:Anillustrationofthegamepanel(Sourcein[1].)
Themaingoalofthegameistobethefirstplayertohaveeitherhorizontal,
vertical,ordiagonallineoffoursame-coloreddiscs.Itiswellknownthat
ConnectFourisasolvedgame,i.e.thereisaspecificknownstrategybywhich
thefirstplayercanalwayswinbyplayingthecorrectplays.Hence,inthis
project,wetrytoplay“semi-perfectly”againsttheAIandobservetheresults.
Furthermore,unlikemostofthecardgames,ConnectFourdoesprovide
fullinformation,wherewhenaplayeratatimeplays,allthetwoplayersget
alltheinformati
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