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Computer English Chapter 13 Computer Graphics 13.4 Computer Animation Design of Animation Sequences In general, a sequence is designed with the following steps: ·?????????? Storyboard layout ·?????????? Object definitions ·?????????? Key-frame specifications ·?????????? Generation of in-between frames 动画序列的设计 通常,一个动画序列按照以下几步进行设计: 故事情节拆分 对象定义 关键帧描述 插值帧的生成 13.4 Computer Animation Design of Animation Sequences The storyboard is an outline of the action. It defines the motion sequence as a set of basic events that are to take place. Depending on the type of animation to be produced, the storyboard could consist of a set of rough sketches or it could be a list of the basic ideas for the motion. 剧本是动作的轮廓。它将动画序列定义为一组要发生的基本事件。依赖于要生成的动画类型,剧本可能包含一组粗略的草图或运动的一系列基本思路。 13.4 Computer Animation Design of Animation Sequences A key frame is a detailed drawing of the scene at a certain time in the animation sequence. Within each key frame, each object is positioned according to the time for that frame. Some key frames are chosen at extreme positions in the action; others are spaced so that the time interval between key frames is not too great. More key frames are specified for intricate motions than for simple, slowly varying motions. 一个关键帧是动画序列中特定时刻的一个场景的详细图示。在每一个关键帧中,每一个对象的位置依赖于该帧的时刻。选择某些关键帧作为行为的极端位置。另一些则以不太大的时间间隔进行安排。对于复杂的运动,要比简单的缓慢变化运动安排更多的关键帧。 13.4 Computer Animation In-betweens are the intermediate frames between the key frames. The number of in-betweens needed is determined by the media to be used to display the animation. Film requires 24 frames per second, and graphics terminals are refreshed at the rate of 30 to 60 frames per second. Typically, time intervals for the motion are set up so that there are from three to five in-betweens for each pair of key frames. Depending on the speed specified for the motion, some key frames can be duplicated. For a 1-minute film sequence with no duplication, we would need 1440 frames. With five in-betweens for each pair of key
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