Win32API多线程编程 培训(英文).pptVIP

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Philosophers Dinner Implementation: Subthread means philosophers. Mutex is used to pick up or put down chopstick. Sleep() means the action of eating or resting. //define global variable const static int PHILOSOPHER_NUM = 20; typedef unsigned (WINAPI * PTHREAD_FUNC)(void* lpParam); void philosopherFun(int indx); // callback function fro sub thread HANDLE gChopstick[20] = {0}; // mutex handles imitate chopsticks HANDLE lock = CreateMutex(NULL, FALSE/*bInitialOwner*/, NULL/*name*/); // use to atomize some action Philosophers Dinner int main(int argc, char* argv[]) { for(int i = 0; i PHILOSOPHER_NUM; i++) { //create mutexs gChopstick[i] = CreateMutex(NULL, FALSE/*bInitialOwner*/, NULL/*name*/); } HANDLE philosopher[PHILOSOPHER_NUM]; for(int i = 0; i PHILOSOPHER_NUM; i++) { //create phiosophers, that is threads philosopher[i] = (HANDLE)_beginthreadex(NULL, 0, (PTHREAD_FUNC)philosopherFun, (void* )i, 0, NULL ); } //wait till philosophers all finish their dinners WaitForMultipleObjects(PHILOSOPHER_NUM, philosopher, TRUE, INFINITE); for(int i = 0; i PHILOSOPHER_NUM; ++i) { CloseHandle(philosopher[i]); } system(pause); return EXIT_SUCCESS; } Philosophers Dinner //call back function for thread, that is philosophers action void philosopherFun(int indx) { int currentIndx = indx; HANDLE myChopsticks[2]; //left and right chopsticks for(int i = 0; i 2; i++) { myChopsticks[i] = gChopstick[(currentIndx + i) % PHILOSOPHER_NUM]; } //they shoud finish dinner within 15 seconds. int end = time(NULL) + 15; while(time(NULL) - end 0) { WORD rc = WaitForMultipleObjects(2/*count*/, myChopsticks, TRUE/*bWaitAll*/, INFINITE); if(WAIT_OBJECT_0 == rc) { WaitForSingleObject(lock, INFINITE); cout philosopher currentIndx : get a couple of chopstick. endl; Sleep(rand() % 500); //eating ReleaseMutex(lock); } ReleaseMutex(myChopsticks[0]); ReleaseMutex(myChopsticks[1]); Sleep(rand() % 500); // resting } } Philosophers Dinner MultiThread mode in Win32 GUI thread vs. GUI thr

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