- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
Shading (II) The Complete Phong Model Vectors Used by thePhong Lighting Model Outline Computation of Vectors Polygonal Shading Approximation of a Sphere by Recursive Subdivision Light Sources in OpenGL Specification of Materials in OpenGL Shading of the Sphere Model Global Rendering Computation of Vectors Normal Vectors Angle of Reflection Use of the Halfway Vector Transmitted Light Normal Vectors Normal vectors exist at every point on smooth surfaces. Specification of the Normal in OpenGL Angle of Reflection: r Use of the Halfway Vector for the modified Phone Model To avoid the computation of r·v at every point, we can use the halfway vector h. If we replace r·v with n·h, we avoid computation of r. The halfway angle is usually smaller than that in the coplanar case. The size of the specular highlights will be smaller. This can be mitigated by using another shininess coefficient. Transmitted Light Snell’s Law Polygonal Shading Flat Shading Gouraud Shading Phong Shading Flat Shading Each point on the polygon is assigned the same shade. Small differences in shading between adjacent polygons are visible. Flat shading exaggerates the visual effect of the boundaries between polygons due to the Mach band effect, even for smooth surfaces. Mach Bands Interpolative and Gouraud Shading Flat vs Gourand Shading Phong Shading Approximation of a Sphere by Recursive Subdivision Light Sources in OpenGL Specification of Materials in OpenGL Shading of the Sphere Model sphere.c Global Rendering Global lighting models are incompatible with the pipeline architecture. Global Effects Shadows, multiple reflections, refraction, blockage of light, etc., are global effects. Ray Tracing : Initial Stage Divide the image plane into pixel-sized areas. Generate a cast ray through each pixel. If the ray goes off to infinity without striking anything Assign background color to the pixel. If the ray strikes a surface Calculate a shade for the point of intersection. Ray-casting model Ray Tracing: Co
文档评论(0)