15 April 2010.ppt

15 April 2010.ppt

Introduction The basic idea of proposed technique has been implemented in A111 Natural image contains plentiful texture Object’s boundary always divides a block into irregular partitions Conventional quad-tree structured representation can not deal with those cases efficiently General idea Use more flexible block partitions for inter-frame coding A rectangular block can be divided into irregular partitions two triangles two unsymmetrical size rectangles one triangle and one pentagon FMP mode coding Representation of boundary’s position Boundary between two blocks can be controlled by poi

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