Blender游戏角色绑定 Rigging for Realistic Movement.doc

Blender游戏角色绑定 Rigging for Realistic Movement.doc

Blender游戏角色绑定 Rigging for Realistic Movement.doc

Rigging for Realistic Movement绑定角色动画 Your zombie is looking great, but if you were to put it into Unity now, you would not be able to animate it. Animation is the last step in creating a believable character as well as one of the most complex parts of the 3D art process. To animate your zombie, you will need to rig it with an armature. In this chapter, you will explore the rigging process by building your own rig, linking it to the zombie, and weight-painting the zombie so it moves properly. 你的僵尸看起来很好,但现在还不能够导入到Unity,它还没有动作。动画是3D软件创建角色的最后最复杂的一步。要制作僵尸的动画,你将需要使用一个骨架来绑定它。在本章,你将研究绑定的过程来建立你自己的绑定装置连

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