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Modelling and Programming VR applications An ICT undergraduate course
The 1st International Conference on Virtual Learning, ICVL 2006 83
Modelling and Programming VR applications:
An ICT undergraduate course
Grigore Albeanu
UNESCO Chair in Information Technologies at University of Oradea,
University Street No. 1, 410087, ROMANIA
E-mail: galbeanu@
Abstract
This paper presents a two-semester course covering basic VR concepts, VR
interfaces, modelling techniques for VR applications, algorithms and
programming languages for efficient design and implementation of VR
applications. Details about an e-Course on Modelling and Programming VR
applications are also presented according to the Open Distance Learning
requirements.
Keywords: Virtual Reality, OpenGL, VRML/X3D, Java3D, Virtual Learning
1. Introduction
Virtual Reality (VR) is a fascinated field based on information and communication
technologies, theoretical and applied fundamental, technical and human sciences.
Even, some previously developed applications did not used the expression virtual
reality, the instruments, techniques and metaphors designed by various scientists,
are known today, as basic elements of virtual reality. Generally speaking, the virtual
reality represents a human-computer interface that simulates a realistic environment
and allows users to interact with such an environment. However, this is not a complete
view of VR. For Vlada and Popovici [61], VR refers to a system of concepts, methods
and techniques useful for designing and implementation of advanc
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