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基于保持距离和夹角不变的网格形变.pdfVIP

基于保持距离和夹角不变的网格形变.pdf

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基于保持距离和夹角不变的网格形变

Mesh Deformation Based on Preserving Distances and Angles 1 Ma Zhanguo Liu Bo Zhang Hongbin College of Computer Science, Beijing University of Technology Beijing, P. R. China 100022 mzgsy@163.com, liubo@, zhb@ Abstract A novel method for the interactive detail preserving deformation of 3D meshes is proposed in this paper. It is based on preserving the distances between each vertex and its adjacent vertices and the angles between edges formed by each vertex and its adjacent vertices. The distances and the angles are invariant on global and local coordinates over the rigid transformations. If preserving the distances and the angles it can preserve the local details and volumetric details of the mesh, which is important requirement of mesh deformation. The mesh is deformed by specifying constraints of vertices positions. These constraints are incorporated in the distances and the angles reconstruction equations, and their solution produces a deformed surface geometry that preserves the local detail in the least-squares sense. We demonstrate the effectiveness of our method with several detail-preserving deformation operators. Keywords: preserving distances and angles, mesh deformation, detail preservation 1 Introduction Mesh deformation is very important to a variety of applications in computer graphics, geometric modeling and animation. 3D mesh editing receives increasing attenti

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