《High-quality two-level volume rendering of segmented data sets on consumer graphics hardware》.pdfVIP

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《High-quality two-level volume rendering of segmented data sets on consumer graphics hardware》.pdf

《High-quality two-level volume rendering of segmented data sets on consumer graphics hardware》.pdf

High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware Markus Hadwiger Christoph Berger Helwig Hauser ∗ VRVis Research Center, Austria Figure 1: Segmented hand data set (256x128x256) with three objects: skin, blood vessels, and bone. Two-level volume rendering integrates different transfer functions, rendering and compositing modes: (left) all objects rendered with shaded DVR; the skin partially obscures the bone; (center) skin rendered with non-photorealistic contour rendering and MIP compositing, bones rendered with DVR, vessels with tone shading; (right) skin rendered with MIP, bones with tone shading, and vessels with shaded iso-surfacing; the skin merely provides context. Abstract 1 Introduction One of the most important goals in volume rendering is to be able to In many volume rendering methods, all voxels contained in a vol- visually separate and selectively enable specific objects of interest umetric data set are treated in an identical manner, i.e., without us- contained in a single volumetric data set, which can be approached ing any a priori information that specifies object membership on a by using explicit segmentation information. We show how seg- per-voxel basis. In that case, visual distinctio

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