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《Modeling light bulb》.doc
Modeling light bulb
In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.
Introduction
So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first “glass” part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.
If you like, you can download source 3dm files step by step just to keep on the track.
source 3dm files step by step
This is what you will have in the end:
final model
STEP 1
First we will start from top to bottom. So we’re making the lighting spiral. Start with creating Circle from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:
image 1
Next, we need a Spiral. Using Spiral command make one starting from origin. Once you start the Spiral command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. Move that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.
image 2
image 3
Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:
image 4
Now, using BlendCrv blend the lower end of spiral to the little help line with G1 continuity on both sides:
image 5
Using Copy command, copy the spiral and blended curve. While in the Copy command in the command line click on InPlace option. Or simply use Copy Paste commands (ctrl+c, ctrl+v). While having selected two copied curves, Rotate th
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