Part I Using and Building Internet Applications.pptVIP

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Part I Using and Building Internet Applications.ppt

* * Computer Networks and Internets with Internet Applications * * Ch1 Introduction Growth of computer networking: recent 25 years Complexity in network systems Different technologies Various theories and conceptions Multiple terminologies * * Organization 1. Introduction: Ch1~3 2. Underlying hardware: Ch4~Ch6 3. Packet switching: Ch7~Ch16 4. Internet protocols: Ch17~Ch27 5. Network applications: Ch28~Ch41 Study Calendar * * Ch2 Motivation And Tools – Words and Phases ARPA: Advanced Research Projects Agency, 高级研究计划署 Packet Switching: 分组交换 CCP: Communication Control Processor,通信控制器 Probe: 探测 Linear: 线性的 Exponential: 指数的 * * Ch2 Motivation And Tools 2.1 Motivation Early digital computers were extremely expensive and scarce. Motivation: resource sharing ARPA began its network project in 1960s. Packet switching became the basis for all the future data networks. * * Example: ARPANET architecture Feature: The communication sub-network is the center, using the Communication Control Processor (CCP) to process communication tasks. * * Internet grew very slowly at beginning. It started to grow from 1990. Rapid growth started from 1998. 2.2 Growth of the Internet * * 2.2 Growth of the Internet 2011: 2.1 billion users in the world, 485 million users in China. * * 2.3 Tools Probing the Internet: 1. ping ping 2. traceroute traceroute * * 2.3.1 Interpreting a ping response * * Interpreting a ping response * * 2.3.2 Tracing a route * * Ch3 Network Programming And Applications 3.1 How do computers communicate? Network itself does not understand any data it sends. Applications do all the processing in pairs. The computer who is standing there and waiting for requests from other computers is Server. The computer who is having a requirement and sending a connection request is Client. * * Ch3 Network Programming And Applications 3.2 What is Client-Server paradigm? The server application starts first, and waits for contact from a client. The client specifies the server’s

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