初中生与高中生手机依赖的比较研究解析.docVIP

初中生与高中生手机依赖的比较研究解析.doc

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初中生与高中生手机依赖的比较研究解析.doc

目录 北京联合大学毕业论文开题报告 1 北京联合大学毕业论文外文原文及译文 2 毕业论文鉴定表 3 北京联合大学毕业论文外文原文及译文 题目: 不同年级中学生手机依赖的比较研究 专业: 应用心理学 指导教师: 徐华 学院: 师范学院 学号: 2010020307107 班级: 2010级 姓名: 雍雅若 一、外文原文 According to the technology development, people had more chances to use 3C products for recreation [1]. Mobilephones are the mort popular and easy for use on our daily life,not only using for communication, but also becoming asymbol for self-expression and identity [2]. Therefore, themobile phones can be widely used for communication entertainment, daily assistant, heath controller, camera, radio,electric translator. These functions are applied for convenience for our daily life [3]. Nowadays, mobile phones provide more chooses, such as music and games for people to amuse themselves in their leisure times. With the improvement of increasing demand for entertainment, mobile phone handset suppliers and mobile phone service providers also attempt with effort to supply more and more multifunctional handsets around the world [4]. Therefore, following the experiences in the telephone invention in the beginning of 20th century and computer network developing in 1990s’, lots of services are provided by the mobile phone industries and make the mobile set not be limited in location and functionality [5]. Customers buy different products in order to get different functions. Demands for different types of customers are also different [6]. The previous studies suggested that the technologies of mobile phone handset can enrich mobile phone game experience [7]. The gaming console industry has sold 500 million consoles over the last 25 years and in 2009, more than 1 billion mobile phones were sold worldwide. Compare with video-game business, mobile game industry keeps growing and the overall market is expected to achieve USD8.5 billion annually by 2010 [8, 9,10, 11]. Mobile cultu

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