DirectX_11_Technology_Update_US.pptxVIP

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DirectX_11_Technology_Update_US

DirectX 11 Technology Update Chuck Walbourn Senior Software Design Engineer Microsoft Gamefest 2008 Graphics Track Introduction to the Direct3D 11 Graphics Pipeline Direct3D 11 Tessellation High Level Shader Language (HLSL) Update—Introducing Version 5.0 Multithreaded Rendering for Games Direct3D 11 Compute Shader—More Generality for Advanced Techniques Partners Track Advanced Topics in GPU Tessellation (AMD) Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11 (NVIDIA) DirectX 11 Overview Direct3D 11 is based on Direct3D 10.1 Similar API design rendering pipel

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