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AppLayer

Application layer 6.1 Principles of network applications 6.2 Web and HTTP 6.3 FTP 6.4 Electronic Mail SMTP, POP3, IMAP 6.5 DNS 6.6 P2P applications 6.7 Socket programming with TCP 6.8 Socket programming with UDP Application Layer Our goals: conceptual, implementation aspects of network application protocols transport-layer service models client-server paradigm peer-to-peer paradigm learn about protocols by examining popular application-level protocols HTTP FTP SMTP / POP3 / IMAP DNS programming network applications socket API Some network apps e-mail web instant messaging remote login P2P file sharing multi-user network games streaming stored video clips voice over IP real-time video conferencing grid computing Creating a network app write programs that run on (different) end systems communicate over network e.g., web server software communicates with browser software No need to write software for network-core devices Network-core devices do not run user applications applications on end systems allows for rapid app development, propagation Chapter 2: Application layer 6.1 Principles of network applications 6.2 Web and HTTP 6.3 FTP 6.4 Electronic Mail SMTP, POP3, IMAP 6.5 DNS 6.6 Socket programming with TCP 6.7 Socket programming with UDP Application architectures Client-server Peer-to-peer (P2P) Hybrid of client-server and P2P Client-server architecture server: always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other Pure P2P architecture Hybrid of client-server and P2P Skype voice-over-IP P2P application centralized server: finding address of remote party: client-client connection: direct (not through server) Instant messaging chatting between two users is P2P centralized service: client presence detection/location user registers its IP address with central server when it comes online user contacts central

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