UDK笔记.docVIP

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UDK笔记

UDK笔记 当a在0--2范围内时,返回a FClamp( a, 0.f, 2.0f ) ----------------------------------------------------------------------- 控制骨骼大小 local SkelControlBase SkelControl; SkelControl = Mesh.FindSkelControl(HeadControl); if (SkelControl != None) { // NeckScale should only ever between 0 or 1 SkelControl.BoneScale = FClamp( a, 0.f, 2.0f ); SkelControl.IgnoreAtOrAboveLOD = 1000; } ----------------------------------------------------------------------- //controller类里转换屏幕坐标为世界坐标和向量 LocalPlayer(Player).Deproject(PickLocation, TouchOrigin, TouchDir); //获取Trace到的物体 PickedActor = Trace(HitLocation, Hit

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