VC++第三章.pptVIP

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  • 2016-12-12 发布于重庆
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Chapter 3 Case Studies Introduction 3.1 What is and isn’t Covered in the Case Studies? 3.2 Case Study Strategy: Iterative Development + Iterative Learning 3.3 Case One: The NextGen POS System 3.4 Case Two: The Monopoly Game System Introduction These case study problems were chosen because they’re familiar to many people, yet rich with complexity and interesting design problems. That allows us to concentrate on learning fundamental OOA/D, requirements analysis, UML and patterns, rather than explaining the problems. 3.1 What is and isn’t Coveredin the Case Studies? Generally, applications

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