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《Blender游戏建模基础
Modeling the Character创建角色
In the previous chapter, ?you learned about Blender’s interface and modes, and you created your first basic block character. Now you will more deeply explore the process of creating humanoid characters by modeling a zombie in Blender.
在前面的章节,你已经学习了Blender的界面和模式,并创建了你的第一个基本方块角色。现在你将更深入的研究创建一个zombie的类人角色的过程。
In this series of tutorials, you will learn to model the body and head with two different techniques: box and poly-by-poly modeling. You will also learn to model features efficiently to maintain a low polygon count. Finally, you will learn how to add nonsymmetrical details such as damage to your zombie that will be enhanced in later chapters.
在这个系列的指南,你将2种不同的技术创建身体和头部模型:盒子和多边形和多边形建模。你将学习到如何有效的维持低多边形的数量。最后你将学习怎么添加非对称的细节如zombie的疤痕This chapter covers the following topics:
本章节包含以下主题:
■ ■ Working with model sheets
用参考图像工作
■ ■ Shaping the torso for low polygon count
用低多边形塑造身躯
■ ■ Extruding the legs and feet
挤出腿部和脚
■ ■ Making the arms and hands
创建手臂和手
■ ■ Separating body components to create clothing
分离身体组件创建衣服
■ ■ Creating the head with poly-by-poly modeling
使用多边形创建头部
■ ■ Carving out zombie damage
Working with Model Sheets 用参考图像工作
In this chapter you will begin the book’s main project, an interactive zombie character. Creating a 3D character is not one simple process, but rather the combination of several technical ones. As stated in Chapter 1, “Basic Game Art Concepts,” you must carefully plan characters before entering the 3D art process of modeling, texturing, rigging, and animating.
在这章你将开始学习本书的主要项目,一个交互的僵尸(zombie)角色。创建3D人物不是一个简单的过程,而是数种技术的联合应用。正如第一章“Basic Game Art Concepts,”所指,你必需在创建以个3D角色,纹理,绑定和动画前有一个清晰详细的计划。
For this project, it is assumed that you’ve finished much of the predesign and 2D art. If you want to skip this step and use the one shown in this book, visit /go/gameblenderunity to download project files from each chapter. The final outcome of this is often a model sheet like the one included
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