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Introduction to Character Animation Karan Singh Lecture 1: CSC 2529 Readings Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation”. This is a graphics paper version of the famous chapter from the book The Illusion of Life. An amazing resource for early animation is the page at the Library of Congress. They have Quicktime movies of many famous, early films! For a great timeline of the history of animation, see Dan McLaughlins web page. Mike Gleichers principles of animation lecture. Cartoon Laws of Physics Early Animation 1911: Winsor McCay (1867- Spring Lake, Ohio -1934) makes his first film, LITTLE NEMO. McCay, who was already famous for his comic strips, used this film in his vaudeville act. His advice on animation was: Any idiot that wants to make a couple of thousand drawings for a hundred feet of film is welcome to join the club.“ 1920: 19 year old Walter Disney (1901-1966) started working in animation at the Kansas City Slide Company. 1928: Disney creates Mickey Mouse. 1974: First Computer animated film “Faim” from NFB nominated for an Oscar. The flour sack Animation Principles Squash and Stretch. Anticipation. Follow Through and Overlapping Action. Slow in and Out. Exaggeration. Secondary Action. Appeal. Animation Principles Timing and Motion. Staging. Straight Ahead Action and Pose-to-Pose Action. Arcs. Squash and Stretch Anticipation Follow through Follow through Cartoons laws of physics Animation: Art or martial art? Production pipeline Cartoon Law IAny body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over. Cartoon Law IIAny body in motion will tend to remain in motion until solid matter intervenes suddenly. Whether shot from a cannon or in hot pursuit on
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