ppt课件-experientiallearningandmicro-worldsforbusinessand.pptVIP

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ppt课件-experientiallearningandmicro-worldsforbusinessand.ppt

ppt课件-experientiallearningandmicro-worldsforbusinessand

Software Game Design Issues Peter L. Jackson School of O.R. and I.E. Cornell University What makes for a good game? Fast, fun, and understandable Pleasing to the eye and to the touch Competitive: nontrivial but not impossible Social: stimulates interaction Relevant: connects with the real world Skill-building: not pure chance or autoplay Overview Evolution of game software elements: a personal history Examples from 7 games Towards a data-driven game interface Network game architecture Game software design recommendations Game design recommendations The Mfg. Operations Game The Distribution Ga

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