Chaptr 9, Object DesignSpecifying Interfaces.pptVIP

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Bernd Bruegge Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java * Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 9, Object Design: Specifying Interfaces 棉苛挥叔烈纪整仟讥全循临钥狞飘硅甫傅卞明述廖不鸡筐莉蚤访搁咙搬督Chaptr 9, Object DesignSpecifying InterfacesObject-Oriented Software Engineering Requirements Analysis vs. Object Design Requirements Analysis: The functional model and the dynamic model deliver operations for the object model Object Design: Decide where to put these operations in the object model Object design is the process of adding details to the requirements analysis making implementation decisions Thus, object design serves as the basis of implementation The object designer can choose among different ways to implement the system model obtained during requirements analysis. 辉跪兔沧漆瞒他炮疤卿兔咽玉肮恍狱苇费笔饥项级脊史诡终成气天尊倦沪Chaptr 9, Object DesignSpecifying InterfacesObject-Oriented Software Engineering Object Design: Closing the Final Gap Custom objects Application objects Off-the-shelf components Solution objects System Problem Machine System design gap Object design gap Requirements gap 衔墩希侵吨征槽第烽碧帕揖乒蟹寥漱鸥溜倡麓号酪妮药誓特晤乃锐紫噶垫Chaptr 9, Object DesignSpecifying InterfacesObject-Oriented Software Engineering Developers play 3 different Roles during Object Design of a Class Developer Class Implementor Class User Class Extender Call the Class Realize the Class (Implement it) Refine the Class (Implement a subclass) 赠宽芳魔碱腐樟续夸僻抬逛妄阜爹遵哼日亥阅逸基攘墓宝敌夕别踢炒郴彰Chaptr 9, Object DesignSpecifying InterfacesObject-Oriented Software Engineering Class User versus Class Extender Game TicTacToe Chess League Tournament 1 * The developer responsible for the implementation of League is a class user of Game The developer responsible for the implementation of TicTacToe is a class extender of Game The Developer responsible for the implementation of Game is a class implementor 呀雍透事胁甫霞磁满法形荡砷屹肘甲眺唇路烹块速尹踩漆同绸帕丰甥喀楷Cha

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