EE460 Notes Washington University in Stee460笔记华盛顿大学圣. Louis.pptVIP

EE460 Notes Washington University in Stee460笔记华盛顿大学圣. Louis.ppt

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1/29/99 Torque Network Library Ghosting Overview Torque Network Library (TNL) Uses Ghosting as a means of transferring Object State from Server to Client Entire Object State sent only once. Subsequently only changes in object state transferred from server to client TNL goes through great lengths to minimize BW TNL Connection Establishment Creates Ghost Array On both the Client Server every entry initially zeroed out Population of Ghost Array Whenever Server ghosts object for first time GhostID appears in the packet Client uses the GhostID to create appropriate object The Ghosted object is stored in position in Ghost Array indexed by CID Problem – Same as string Table Parsing TNL Ghost Data Notify is a Connection Oriented Protocol Eg: GoalZone::packUpdate Notify is a Connection Oriented Protocol CSE 565 – F’05 – Rigumye * CSE 565 – Fall 2005 Hardware Acceleration of Gaming Algorithm TNL Ghosting Explained Abdel Rigumye Washington University in St. Louis ar1@arl.wustl.edu Copyright 2005 Client sends puzzle solution client ID client sends connection request packet to server Client Server server sends connection response: client ID puzzle send notice of success Connection Client Proxy Event List Ghost Array Connection Client Proxy Event List Ghost Array MyScope_Valid IdSize Ghost Object Flag CID Kill Ghost Flag GostID CID Ghost Params Ghost Params Ghost Object 1 Ghost Object 2 8 bits Client Side Ghost Array Because Monitor sits between client and server must Approach I: maintain a copy of client’s Ghost Array Approach II: modify the TNL packet so GhostID always transmitted Network FPX Network Game Server Client Ghost Array Ghost Array Ghost Array MyScope_Valid IdSize Ghost Object Flag CID Kill Ghost Flag GostID1 CID Ghost Params Ghost Params Ghost Object 1 Ghost Object 2 8 bits GostID2 First Time Ghosted Flag GostID1 Modified TNL Packet GhostI

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