General Linear Cameras Graphics Hardware通用线性摄像机图形硬件.pptVIP

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General Linear Cameras Graphics Hardware通用线性摄像机图形硬件.ppt

General Linear Cameras Graphics Hardware通用线性摄像机图形硬件

A View-Independent Graphics Rendering Architecture Why View-Independence? Decouples Rendering from Viewing Eliminates latency Provides uniform framerates Allows increased shading complexity Needed for future applications Shared multi-user virtual environments True three-dimensional (Autostereo) displays True 3-Dimensional Displays Promising 3-D Display Technologies Lenticular, and fly’s-eye optics Barrier-based methods Reflective optics Holographic optics Using Today’s Architecture I guess you could… buy 1024 GPUs 10 years of Moore’s law would yield… 4 doublings in performance (only need 64

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