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streamingmpeganimations

Streaming MPEG Animations on Mobile Devices A Major Qualifying Project Report: submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by Zhuo Yao Chen Aram Armen Duylan Date: January 17, 2005 Approved: _________________________________________ Professor Emmanuel O. Agu, Major Advisor _________________________________________ Professor Mark L. Claypool, Co-Advisor Abstract This report outlines our progress of porting an existing MPEG-4 player written in C++ for personal computers to a mobile phone coded in a Java programming environment. We focused on porting animation rather than audio and video due to analyzed bottlenecks. We also researched MPEG-4 and existing software. The end results are two programs. The first program parses MPEG-4 graphic files and returns a list of command calls. The second program reads the calls and uses them to render graphics image on a mobile phone. Acknowledgements We wish to express our utmost appreciation to the following individuals and agencies: Professor Emmanuel Agu and Professor Mark Claypool for their comments and contributions. The members of IBM alphaWorks for their quick reply to our questions about MPEG-4 and their MPEG-4 Toolkit. The community at Java’s Developers Forum for their help and suggestions about J2ME programming. GPAC for their open source MPEG-4 application, without which, none of this would be possible. Last, but not least, we would like to thank our parents for their ever growing support in our journey through life. Table of Contents Abstract ii Acknowledgements iii Table of Contents iv List of Tables vi List of Figures vii List of Acronyms viii Executive Summary ix 1 Introduction 1 2 Background 2 2.1 Overview of Current Mobile Phone Trends 2 2.2 The Networks 3 2.3 The Market Needs 5 2.3.1 The Complex Consumer 5 2.3.2 Wireless Application Protocol 6 2.3.3 Short Mess

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