KeyFrameAnimation.ppt

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KeyFrameAnimation.ppt

Key Frame Animation Amy Gooch AA3: Intro to Animation 3D Animation Rendering 3D Scene and Motion Sequence of Frames Rates: Video 30fps, Film 24fps Persistence of Vision Animator must create .. Illusion of Life Weight Animation Almost every property of every object in the scene can be animated (changed through time) Models, cameras, … Transformations: Move Rotate Scale Modifications/Deformation: edits, bends, twists, manipulating a skeleton materials, colors, textures Animation 3D Scene does not have Gravity Weight Force interactions between objects (bit of a lie) You must make it seem so! Primary methods of Animation Keyframe Procedural Expressions Scripting Dynamics/Simulation Physics Motion Capture Combinations of the above Keyframe Workflow Set Keys Usually extreme positions Less is more: Keys only the properties being animated Set Interpolation Specify how to get from one key to another. Secondary, but a necessary step. Scrub Time slider and refine motion curve Setting Keys Start with extreme positions Add intermediate positions Secondary motion Less is more Don’t add keys for properties that you are not animating Easier to manage/edit fewer keys Motion Curves: Position vs. Time Motion Curves When is the box going Forward? Backward? Fastest? Interpolation Specify how to get from one key to the other (inbetweening) Common types Step: stay at the same value, then suddenly switch Linear: change at constant rate Spline/Smooth: make it smooth All of these (and more) are useful and appropriate in the right circumstance Smooth Interpolation Linear Interpolation Step Interpolation Ease In/Out Timing of the action Ahead of the story Something will happened before we know what it is audience not yet aware character may knows what’s up Ex Alien Song Behind the story Audience knows before character knows Ex: KnickKnack (1989) Keep audience Interested! In class: bouncing balls Grab file: /~animation/Balls.mb Each person will spend 10 minutes making one type of b

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