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/******************************************************
//**系统主界面 类
//******************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
public partial class The main interface of system
{
/// Coerce Item before it is selected.
internal FuncT, T CoerceItemCallback
{
get
{
return this.coerceItem;
}
set
{
this.coerceItem = value;
}
}
/// True if there is a SelectionChange currently in progress.
private bool IsActive
{
get
{
return this.isActive;
}
}
/// Commit selection changes.
internal void End()
{
// Debug.Assert(_owner.CheckAccess());
Debug.Assert(this.isActive, There must be a selection change active when you call SelectionChange.End());
var isRealSelectionChangePending = this.removeFromSelection.Count 0 || this.addToSelection.Count 0;
var e = this.BuildSelectionChangedEventArgs();
if (isRealSelectionChangePending canChangeSelection != null)
{
if (canChangeSelection(e))
{
this.Cancel();
return;
}
}
this.InitFlags();
this.SynchronizeInternalSelection();
if (isRealSelectionChangePending)
{
this.InvokeSelectionChangedEvent(e);
}
}
internal System.Windows.Controls.SelectionChangedEventArgs BuildSelectionChangedEventArgs()
{
#if WPF
return new SelectionChangedEventArgs(
System.Windows.Controls.Primitives.Selector.SelectionChangedEvent, this.removeFromSelection.ToList(), this.addToSelection);
#else
return new System.Windows.Controls.SelectionChangedEventArgs(this.removeFromSelection.ToList(), this.addToSelection);
#
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