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Kinetic Sweep and Prune for Collision Detection
Workshop On Virtual Reality Interaction and Physical Simulation (2005)
F. Ganovelli and C. Mendoza (Editors)
Kinetic Sweep and Prune for Collision Detection
Daniel S. Coming and Oliver G. Staadt
Institute for Data Analysis and Visualization
Department of Computer Science
University of California, Davis
Abstract
We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep
and prune method for many-body collision pruning, extending its application to dynamic collision detection via
kinetic data structures. In doing so, we modify the method from sam
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