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Liquid software a new paradigm for networked systems
Liquid Software: A New Paradigm
for Networked Systems
John Hartman, Udi Manber,
Larry Peterson, and Todd Proebsting
TR 96-11
Abstract
This paper introduces the idea of dynamically moving functionality in a network—between clients and
servers, and between hosts at the edge of the network and nodes inside the network. At the heart of moving
functionality is the ability to support mobile code—code that is not tied to any single machine, but instead
can easily move from one machine to another. Mobile code has been studied mostly for application-level
code. This paper explores its use for all facets of the network, and in a much more general way. Issues of
efficiency, interface design, security, and resource allocation, among others, are addressed. We use the term
liquid software to describe the complete picture—liquidsoftware is an entire infrastructure for dynamically
moving functionality throughout a network. We expect liquid software to enble new paradigms, such as
active networks that allow users and applications to customize the network by interjecting code into it.
Department of Computer Science
The University of Arizona
Tucson, AZ 85721
1 Introduction
The dramatic success of the World-Wide Web can in large part be attributed to its ability to provide location-independent
access to data—with the click of a button a user can access information stored across the country as easily as that stored
on his or her own computer. No longer must the user differentiate between data stored locally and that stored remotely
and use different tools and methods to access the two; indeed the user need not know where any of the data are actually
stored.
Although the benefit of location-independent data access can be measured by the tremendous growth in the Web,
the underlying functionality of the Web is relatively static. It supports a finite set of protocols to move data between
computers. One’s local computer can only manipulate the data in a fixed number of ways, determined by it
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