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DesktopAndPresentationImpactOnHardwareDesign
Desktop And Presentation Impact On Hardware Design Kam VedBrat Lead Program Manager Windows Client Microsoft Corporation Today Windows Graphics Strategy Windows Vista features using graphics hardware Windows Aero Graphics usage and System Design Future usage Windows Vista Graphics Strategy Increase stability of the desktop with WDDM Deliver user experience improvements enabled by desktop composition Windows Presentation Foundation developer platform designed for modern graphics hardware Console-like simplicity for PC gaming via Direct3D Built On Direct3D The $399 Benchmark All Shapes And Sizes Graphics In Windows Vista Windows OS Usage Aero Terminal Services High DPI XPS Viewer Movie Maker Photos and Imaging Media Center In-box Games ISV Usage Scenarios Games Pro Tools WPF (“Avalon”) Graphics In Windows Vista Windows Aero Visual Quality Programs don’t need to be called to update their contents when overlapped or revealed Programs appear more responsive Less cycles spent on repaints Productivity High-DPI Scaling Immersive Windows Flip 3D for window switching “Live previews” of windows improve usability of Taskbar and Alt-Tab Style Focus on appearing professional, streamlined, and efficient Transparent borders allow users to focuson content Larger window frames make mouse-targeting for move and resize easier without feeling big or clumsy Windows Aero Desktop Composition GDI Windows render to software surfaces DX Windows render to HW surfaces Window frames are created in HW DWM.exe composes these together Dirty region and occlusion optimizations Present-time information available Windows AeroTypical resource usage Full Screen buffers in video memory 2 buffers required for composition 2 more buffers as intermediates and scratch area for blur These may be reduced further Each window has a system memory surface and a hardware surface as well DWM manages updating the hardware surface efficiently using dirty regions and occlusion information Different Scenar
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