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slide3Graphics and Image Data Representations
;;Fundamentals of Multimedia, Chapter 3
1-bit Images
? Each pixel is stored as a single bit (0 or 1), so also referred
to as binary image.
? Such an image is also called a 1-bit monochrome image
since it contains no color.
? Fig. 3.1 shows a 1-bit monochrome image (called “Lena”
by multimedia scientists — this is a standard image used to
illustrate many algorithms).;Fundamentals of Multimedia, Chapter 3
Fig. 3.1: Monochrome 1-bit Lena image.;Fundamentals of Multimedia, Chapter 3
8-bit Gray-level Images
? Each pixel has a gray-value between 0 and 255. Each pixel
is represented by a single byte; e.g., a dark pixel might have
a value of 10, and a bright one might be 230.
? Bitmap: The two-dimensional array of pixel values that rep-
resents the graphics/image data.
? Image resolution refers to the number of pixels in a digital
image (higher resolution always yields better quality).
– Fairly high resolution for such an image might be 1, 600 ×
1, 200, whereas lower resolution might be 640 × 480.;Fundamentals of Multimedia, Chapter 3
? Frame bu?er: Hardware used to store bitmap.
– Video card (actually a graphics card) is used for this
purpose.
– The resolution of the video card does not have to match
the desired resolution of the image, but if not enough
video card memory is available then the data has to be
shifted around in RAM for display.
? 8-bit image can be thought of as a set of 1-bit bit-planes,
where each plane consists of a 1-bit representation of the
image at higher and higher levels of “elevation”: a bit is
turned on if the image pixel has a nonzero value that is at
or above that bit level.
? Fig. 3.2 displays the concept of bit-planes graphically.;;Fundamentals of Multimedia, Chapter 3
Multimedia Presentation
? Each pixel is usually stored as a byte (a value between 0
to 255), so a 640 × 480 grayscale image requires 300 kB of
storage (640 × 480 = 307, 200).
? Fig. 3.3 s
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