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A3DVizualizationandSimulation.PDF

Coll. Antropol. 27 Suppl. 2 (2003) 1–8 UDC 572.76:681.3.06:611.92 Original scientific paper A 3D Vizualization and Simulation of the Individual Human Jaw Osman Mufti}1, Jadranka Keros2, Sarajko Baksa3 Vlado Carek4 and Ivo Matkovi}5 1 Faculty of Mechanical Engineering and Naval Architecture, Zagreb University, Croatia 2 Department of Dental Anthropology School of Dental Medicine, Zagreb University, Croatia 3 Faculty of Textile Technology, Zagreb University, Croatia 4 Department of Prosthetic Dentistry, School of Dental Medicine, Zagreb University, Croatia 5 Private Practice, Zagreb, Croatia ABSTRACT A new biomechanical three-dimensional (3D) model for the human mandible based on computer-generated virtual model is proposed. Using maps obtained from the special kinds of photos of the face of the real subject, it is possible to attribute personality to the virtual character, while computer animation offers movements and characteristics within the confines of space and time of the virtual world. A simple twodimensional model of the jaw cannot explain the biomechanics, where the muscular forces through occlusion and condylar surfaces are in the state of 3D equilibrium. In the model all forces are re- solved into components according to a selected coordinate system. The muscular forces act on the jaw, along with the necessary force level for chewing as some kind of mandible balance, preventing dislocation and loading of nonarticular tissues. In the work is used new approach to computer-generated animation of virtual 3D characters (called ?Body SABA?), using in one object package of minimal costs and easy for operation. Key words: human jaw, 3D vizualization, 3D simulation Introduction In the relevant literature several bio- fixed joint, with the two exeptions in their mechanical models have been proposed1–

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