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Coevolving game strategies:How to win and how to lose;Abstract;Outline;Player Algorithms;Direct game playing;Minimax game playing;Monte-Carlo Methods;Player algorithms - Summary;Value Functions for MiniMax;Hand-Coded Heuristic functions;Genetic Programmes;Piece Counters;Artificial Neural Networks;Board Representations;Mathematical Description;Evolutionary Structures;Nature of Evaluator Evolution;EAs for Noisy Co-evolution;Objective Functions;Value Functions - How to Create Winners and Losers;Value function Requirements - Winners;Heuristics - Winners;Observability - Losers;Objective Gradient - Losers;Examples of Winners;Examples of Losers;Case Study - Checkers;Case Study - Checkers;Strategy evolution problem;Board structure for checkers;Checkers and minimax;EA structure - piece counter;Weight Distributions after 100 Generations;Rotated-reversed weight distributions after 100 generations;Rotated-reversed weight distributions after 7388 generations;Summary of weight evolution experiment;Weights with enforced symmetry;King Weights Relative to Men;Piece location for black men;Piece location for black kings;Comparison with original trial;Summary of 2nd weight evolution experiment;Playing Ability;Initial Conclusions;Complex Artificial Network;Network structure;Our trials - Brunette24;Playability of Brunette24;Evolutionary state of Brunette24;Key Conclusions;Any Questions ?
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