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P2PMoDPeer-to-PeerMovie-on-Demand
P2PMoDPeer-to-PeerMovie-on-Demand GCH1 Group members Cheung Chui Ying Lui Cheuk Pan Wong Long Sing Supervised by Professor Gary Chan Presentation flow Introduction System Design Results Conclusion QA and Demo Technical Challenges Asynchronized Play Time Movie-on-Demand is not TV Program Broadcast Viewers start watching at different time Peer Dynamics Network topology might changes over time Viewers might go on and off Interactivity Support for pause and jump Related Work Traditional Server-to-Client Server loading grows linearly ? Not scalable Multicasting Special network support needed Interactivity is not supported BitTorrent Unpredictable download order ? Cannot start before you finish downloading Interactivity is not supported What is P2PMoD? It is a peer-to-peer (P2P) based interactive movie streaming system that brings movies to your home Scalable Low server bandwidth requirement Decentralized control Support for user interactivity Resilience to node/link failure Short playback delay Why is P2PMoD important? Overcome the limitation of the server-to-client movie streaming architecture Shape the future of movie watching experiences Commercial deployment: Help strike on illegal movie downloading by BT System Architecture: PRIME RTSP Server RTP Packetizer Can play on any RTP-compatible media player Abstraction No change is needed for PRIME to support different movie format Director Backend Responsible for the actual movie data retrieval process Provide programming interface for stream management and interactivity control Implementation Goal Scalable and Fastcollaboration between peers EfficientMinimize control communication overhead Director Backend Implementation Use the concept of virtual time slot to find potential parents Use a DHT to achieve decentralized control communication Moving virtual timeslot The time boundary keeps advancing along with the real time. Peers will stay on the same slot once started playing, unless user seeks to another positi
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