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Real-Time Optimally Adapting Meshes Terrain Visualization in Games 外文参考文献
HindawiPublishingCorporation
InternationalJournalofComputerGamesTechnology
Volume2008,ArticleID753584,7pages
doi:10.1155/2008/753584
ReviewArticle
Real-TimeOptimallyAdaptingMeshes:
TerrainVisualizationinGames
MatthewWhite
DepartmentofComputingandMathematics,ManchesterMetropolitanUniversity,AllSaints,ManchesterM156BH,UK
CorrespondenceshouldbeaddressedtoMatthewWhite,mattwhite06@
Received27September2007;Accepted21December2007
RecommendedbyKokWaiWong
Oneofthemainchallengesencounteredbyinteractivegraphicsprogrammersinvolvespresentinghigh-qualitysceneswhilere-
tainingreal-timeframeratesonthehardwa
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