Real-Time Optimally Adapting Meshes Terrain Visualization in Games 外文参考文献.docVIP

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Real-Time Optimally Adapting Meshes Terrain Visualization in Games 外文参考文献.doc

Real-Time Optimally Adapting Meshes Terrain Visualization in Games 外文参考文献

HindawiPublishingCorporation InternationalJournalofComputerGamesTechnology Volume2008,ArticleID753584,7pages doi:10.1155/2008/753584 ReviewArticle Real-TimeOptimallyAdaptingMeshes: TerrainVisualizationinGames MatthewWhite DepartmentofComputingandMathematics,ManchesterMetropolitanUniversity,AllSaints,ManchesterM156BH,UK CorrespondenceshouldbeaddressedtoMatthewWhite,mattwhite06@ Received27September2007;Accepted21December2007 RecommendedbyKokWaiWong Oneofthemainchallengesencounteredbyinteractivegraphicsprogrammersinvolvespresentinghigh-qualitysceneswhilere- tainingreal-timeframeratesonthehardwa

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