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框架 opengl(国外英文资料)
框架 opengl(国外英文资料)
# include Windows. H
# include gl \ gl.h
# include gl \ glu.h
# include gl \ jun.h
# include gl \ glaux. H / / Windows header file
/ / OpenGL32 library header file
/ / the header file of the GLu32 library
/ / GLaux library header file
HGLRC hRC = NULL;
HDC HDC = NULL;
HWND HWND = NULL;
HINSTANCE HINSTANCE, / / permanent color description table
/ / private GDI device description table
/ / save our window handle
/ / the instance of the save program
Float rtri = 0.0 f; / / increase the rotation variable of the triangle (new)
Float rquad = 0.0 f;
Bool keys [256].
Bool active = TRUE;
Bool fullscreen = TRUE; / / an array for keyboard routines
/ / the activity flag of the window, which defaults to TRUE
/ / full screen ICONS default to full screen mode
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); / / WndProc definition
GLsizei width, GLsizei height
{
If (height = = 0)
{
Height = 1;
}
GlViewport (0, 0, width, height); / / reset and initialize the GL window size
/ / prevent to be divided by zero
/ / set Height to 1
/ / reset the current Viewport (Viewport)
GlMatrixMode (GL_PROJECTION);
GlLoadIdentity ();
/ / calculate the appearance ratio of the window
GluPerspective (45.0 f, (GLfloat) width/(GLfloat) height, 0.1 f, 100.0 f);
GlMatrixMode (GL_MODELVIEW);
GlLoadIdentity ();
} / / select the projection matrix
/ / reset the projection matrix
/ / select model observation matrix
/ / reset model observation matrix
Int InitGL (GLvoid)
{/ / start all the Settings for OpenGL
GlShadeModel (GL_SMOOTH); / / enable shadow smoothing
GlClearColor (0.0 f, 0.0 f, 0.0 f, 0.0 f); / / black background
GlClearDepth (1.0 f);
GlEnable (GL_DEPTH_TEST);
GlDepthFunc (GL_LEQUAL); / / set the depth cache
/ / enable depth testing
/ / the type of depth test
GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST; / / real careful perspective correction
Return TRUE;
} / / initialize OK
The int DrawGLScene (GLvoid) / / process includes all drawing code
{
GlClear (GL_COLOR_BUFFER_BIT
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