高级粒子系统.pdf

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高级粒子系统

magine a scene in a game in which a rocket flies through the air, leaving a smoke trail behind it. Suddenly the rocket explodes, sparks flying everywhere. Out of the disintegrating rocket a creature is jettisoned towards you, its body parts exploding and blood flying through the air, leaving messy blood splatters on the camera lens. What do most of the ele- ments in this scene have in common? Yes, most of these elements are vio- describes the basics of particles, where- performance hits are due to memory lent. But in terms of technology, most as I will demonstrate how to build a management problems caused by the of the effects in a scene like this would more advanced system. With this arti- particle system. benefit from a good particle system. cle I will include the full source code When designing a particle system, Smoke, sparks, and blood are routinely for an advanced particle system, and one of the first things to keep in mind created in today’s games using particle you can download an application that is that particle systems greatly increase systems. demonstrates the system. the number of visible polygons per To realize these effects, you need to frame. Each particle probably needs build a particle system, and not jus

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