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引擎剖析1(国外英文资料)
引擎剖析1(国外英文资料)
Game engine profile (1)
(add date: 2004-3-24)
[in the article] [in this article] [in this article] [in this article]
-
Jake Simpson
Translator: to the sea
Email:GameWorldChina@
FROM: CSDN
Part 1: game engines introduce, render and construct 3D worlds
introduce
We have gone a long way since the days of the Doom game. DOOM is not just a great game, it also creates a new game programming model: the game engine. This modular, scalable, and the design idea of the extension can let game players and the programmer into the core, with the new model, scene and sound to create a new game, or something new is added to an existing game material. A number of new games according to the existing game engine developed, but most of them are based on the ID of the companys Quake engine, these games including Counter Strike, Team Fortress, Tac Ops, Strike Force, as well as the Quake Soccer. Both Tac Ops and Strike Force use the Unreal Tournament engine. In fact, the game engine has become the standard language of communication between players, but whether the engine stop at where, and the game where to start? The rendering of the pixels, the playing of the sound, the thought of the monster and the trigger of the game, what is behind all this? If youve ever thought about these issues and want to know more about whats driving the game, this article will tell you that. This article is divided into multiple parts in-depth the kernel of game engine, especially the Quake engine, because I work recently Raven Software company has been in the Quake engine developed on the basis of the game more, including the famous as Soldier of Fortune.
start
Lets first look at the main difference between a game engine and the game itself. Many people confuse the game engine with the whole game. Its a bit like mixing a car engine with the whole car. You can take the engine out of the car, build another shell, and use the engine again. The game is like that. The game engine is defined as all no
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