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Vray常用材质参数(国外英文资料)
Vray常用材质参数(国外英文资料)
Common material
?
The material is not immutable and frozen, and no rules given here is about the specific parameter values, but also with the scene light changes, the difference is not great, of course, there are many other kinds of transfer method, here only the adjustment method of VR, hoping to play a role.
The most common things we use in our life are the following: stone, glass, cloth, metal, wood, wallpaper, paint, paint, plastics, leather.
I. stone material
Material analysis: Stone has mirror surface, soft surface, concave convex surface three kinds
1, mirror stone: the surface is smooth, reflective, less light
Diffuse (diffuse) - stone texture map lOb (XH9?
Reflect (reflex) - 40
Hilight glossiness-0.9?
Glossiness (gloss, smoothness) -1
Subdivs (subdivision) -9
2, soft surface smooth, fuzzy, high light smaller
E 8$S0u; `?
Diffuse (diffuse) - stone texture map
Reflect (reflex) - 40
Hilight glossiness- shutdown
Glossiness (gloss, smoothness) -0.85?
Subdivs (subdivision) -25
3, concave convex surface is smooth, with concave convex, high light smaller
Diffuse (diffuse) - stone texture map
Reflect (reflex) - 40
Hilight glossiness- shutdown
Glossiness (gloss, smoothness) -1 Z
Subdivs (subdivision) -9
Bump (bump map) - 15% is associated with diffuse reflection maps
4 marble material
Diffuse (diffuse) - stone texture map
Reflect (reflection) - attenuation 1
Hilight glossiness-0.9?
Glossiness (gloss, smoothness) -0.95
5, porcelain material
Surface surge with reflection, with very bright highlights
Diffuse (diffuse) - porcelain texture (white porcelain 250)
Reflect (reflection) - attenuation (can also be directly set to 133, to open Finel, there are only about 40)
Hilight glossiness-0.85
Glossiness (gloss, smoothness) -0.95 (reflected to 40, changed here is 0.85)
Subdivs (subdivision) -15
Maximum depth -10
BRDF-WARD (if not attenuated, can be changed to PONG)
Anisotropy: 0.5
The rotation value is 70,
Setting: OUTPUT, output 3
Two, fabric material:
Ma
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