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3D灯光参数设置详解(国外英文资料)
3D灯光参数设置详解(国外英文资料)
Optical domain network lights
SkyLight (sky light)
SkyLight is used to simulate daylight. The user can set the color of the sky or assign a map to it
· On: to turn On or off the lights. Select the check box to take advantage of the sky lights in the shadow and rendering calculations
Bright scenes.
· Multiplier: amplifying or reducing the intensity of the light by specifying a positive or negative value.
Sky Color options group
· Use Scene Environment: select this option and Use Environment and Effect
Setting the environment Settings in the box to set the color of the light. This setting is only valid when the light trace is in the active state.
· Sky Color: select the option to display the Color Selector dialog box by clicking the Color sample box
The color of the sky lamp.
· Map: use stickers to influence the color of sky lights. Check boxes to control whether the map is activated; The trimmer on the right is set up
Use the percentage of the map (if the value is less than 100%, the color will be mixed with the sky); The None button is used to specify one
A map. The map only works when the light tracking is active.
Render (Render) option group
Note: this option is available only when the default scan line renderer is currently used and the light trace is not activated.
? Cast Shadows: when selected, the sky light can Cast Shadows. The default is to close.
Note: this option is invalid when using light energy transmission or light tracking. When rendering at the Activeshade rendering level,
Sky lights do not cast shadows.
The Rays per Sample (the number of light per Sample) : set the number of light that is used to calculate the light from the sky at the point in the scene
The default value is 20. When making an animation, you need to raise this value (30 or so) to remove the flickering phenomenon.
Ray Bias: set the minimum distance that the object can cast a shadow on a fixed point in the scene. If the value is 0,
Objects can cast shadows on their
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