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PS3与X360机能解析(国外英文资料)
PS3与X360机能解析(国外英文资料)
Before the article
A picture of the game is decided jointly by the game engine and graphics, the division of labor and coordination between them is very important. In the PC to the console contacts era, the relationship between the game engine and graphics is simpler, with help of DirectX game engine to a full use of graphics performance. And with the full platform game development mode, the relationship between the game engine and graphics CARDS became more complex, a game in different platforms to deal with a different API interface and graphics, want to maintain excellent images on different platforms and the effect of the shock is very difficult.
It belongs to NVIDIAs super graphics time-capcom technology and the G80 complex in SONYs computer entertainment division
To graphics technology and the whole platform game relationship, still have to review a history. In 2004, based on analysis of the graphics to a large number of, CAPCOM internal group started to develop a new generation of game engine. At the same time, NVIDIA take three years to research and development of G80 core is in flow (Die Out, on behalf of the chip will be put into production) stage, to strengthen their market competitiveness, NVIDIA decided to worldwide with game developers to carry Out in-depth cooperation, accelerate the change of graphics. CAPCOM public praise in the player and the whole CG animation film love that they hit it off, NVIDIA to join also make CAPCOM game engine technology (MT) Framework can be greatly increased, and gradually mastered the development technology under DirectX 9.0 c.
That year of G80 chip and corresponding graphics drool, and Sony Computer entertainment (Sony Computer Enetertainment, hereinafter referred to as SCE), they chose a more direct way - in the G80 core into the PS3s hardware system (SCE the aim is to let the PS3 function sharply ahead of Microsoft Xbox360, firmly suppress rival products on a picture accuracy). Although the PS3 h
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