maya材质(国外英文资料).doc

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maya材质(国外英文资料)

maya材质(国外英文资料) The first chapter Maya material foundation Of the 1.1 Maya works 1.2 Maya material, lighting and rendering concepts 1.2.1 material 1.2.2 lights 1.2.3 rendering 1.3 glass material performance The second chapter material editor 2.1 menu bar 2.1.1 file (file) 2.1.1.1 import (import) 2.1.1.2 export selected network (export selected material network) 2.1.2 edit (Editor) 2.1.2.1 delete (deleted) 2.1.2.2 delete unused nodes (delete nodes do not use) 2.1.2.3 delete duplicate shading networks (delete material network node replication) 2.1.2.4 delete all by type (delete all type) 2.1.2.5 revert selected swatches (reduced the sample) 2.1.2.6 select all by type (select the same type) 2.1.2.7 select objects with materials (select material object) 2.1.2.8 select materials from objects (select material from the object) 2.1.2.9 duplicate (copy) 2.1.2.10 convert to file texture (Maya software), converted into a file texture (Maya software). 2.1.2.11 convert PSD to layered texture (switch PSD to the texture layer) 2.1.2.12 convert PSD to file texture (conversion of PSD to file texture) 2.1.2.13 create PSD network (create PSD network) 2.1.2.14 edit PSD network (editor of PSD network) 2.1.2.15 update PSD network (PSD network update) 2.1.2.16 create asset (resources) 2.1.2.17 transfer attribute values (transfer attribute values) 2.1.2.18 publish connections (release connection) 2.1.2.19 set current asset (set current resources) 2.1.2.20 remove asset (remove resources) 2.1.2.21 collapse asset (resource collapse) 2.1.2.22 expand asset (expanded resources) 2.1.2.23 edit texture (texture editor) 2.1.2.24 test texture (test texture) 2.1.2.25 render texture range (rendertexture range) 2.1.3 view (view) 2.1.3.1 frame all (maximum display all objects) 2.1.3.2 frame selected (display selection) 2.1.3.3 as icons (display as icon) 2.1.3.4 as list (display text list) 2.1.3.5 as small swatches (as miniview) 2.1.3.6 as medium swatches (as in view) 2.1.3.7 as large swatches (as large ma

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