VR笔记(国外英语资料).docVIP

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VR笔记(国外英语资料)

VR笔记(国外英文资料) Common parameters 1. image aspect ratio: 1.333 400x300 lock... Render global switch 1. light - default lights off Shift+L hidden 2. tier two light offset: 0.001 1. types of image sampling 2. diamagnetic filtering (off) Indirect lighting (open) The two rally, global engine - light buffer irradiance map 1. preset - very low current 2. basic parameters: model segmentation Light buffer 100300 According to the status of the computer (off) 3. quantity: set up according to the audit process system 1. the maximum depth of 90 2. 32 x rendering segmentation 3. regional sorting with the image selection 4. reverse sort 5.vray log - display window (off) White latex paint VR material - 230230223- high gloss 0.25 diffuse light Red latex paint Click on the VR VR agent material - material - material - sub option to save global light material - VR material - diffuse choice to adjust the color brightness 245 The floor (strong reflection) VR material - ambientcolor - reflection 64- maximum depth 0.62- 0.81- 1- high gloss light gloss texture copy to bump (weak reflection) 10- high gloss 0.8- light reflection concave 80 Stainless steel VR material - 0- diffuse reflection 154- high gloss gloss light 0.84- 0.88- subdivision 50 White paint (smooth) VR material - 242- diffuse reflectors attenuation attenuation type Fresnel- refractive index 1.4- back - gloss 0.8 (wood) Bump - wood texture 30 Mirror VR material - white reflection Color mirror 45- 235.240.239 (diffuse reflection reflection at adjusting color) Glass (Windows) VR material - 221.255.246- diffuse reflectors decay - Black 30- white 239- attenuation type Fresnel- back - high light gloss 0.84- refractive 240- check the shadow effect, effect of Alpha White sheets VR material - diffuse attenuation - paste black 184- white 255- down to the blending curve and the upper right corner of the right key Bessel pull - left right click Bessel drop - Return - map -UVW map - bump mapping - cuboid Pillow With the same - right click Re

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