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魔兽争霸III技能教程贴——基础篇(国外英语资料)
魔兽争霸III技能教程贴——基础篇(国外英语资料)
Skills tutorial note - the basics
One. Part of the original skill
If you want to do your own skills, the first to know the original skill is made up of those parts, and we do custom skills, general is on one or some parts change, or to simulate them.
In general, a skill needs to be noted in several aspects:
The way of casting.
Target selection.
Target location.
Special effects when applying skills.
The practical role of skills.
Second, classification of skills:
Depending on how they are cast, they are divided into active skills (such as medical waves), automatic skills (such as burning arrows) and passive skills (such as evasion).
When doing custom skills, choice of guiding skills (or called ma3 jia3, puppets, etc.) need to be with his skills to produce the cast in the same way. If you want to be a passive skill, its weird to use active skills. It is impossible to make active skills by using passive skills.
Depending on the target, there are unit target skills (such as black magic), non-target skills (such as war trample), and location target skills (such as blizzards).
Certain skills can be both unit target and location target skills, such as rancid swarm.
According to the goal position is different, divided into individual skills, linear skills (such as shock wave), surface shape (such as snowstorm, the warstomp), chain-shaped skills (e.g., chain lightning).
It is important to note that the starting and stopping width of a linear skill can be used as a fan or cone skill. Custom skills can be designed in these ways. However, the selection of the guiding skills and the skills you want to make dont necessarily have to be the same in the target relationship. For example, a group storm hammer is a face-forming skill, but it is often used with a sledgehammer as a guiding skill. The hammer is a single skill.
The benefit of the skill is the positive and the negative.
If you want your computer to use your own custom skills, you should consider thi
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